#include "basecode\GLFWApp.h"

#include <glm/glm.hpp>

class World;

class Game : public GLFWApp
{
public:
	Game();
	virtual ~Game();
	void update();
	void render();
	glm::vec2 getPlayerPos() { return playerpos; }
private:
	glm::vec2 playerpos;
	World *world1;
};